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Rules of the game

Introduction

The following is a summary of the rules for the B&R Swiss Orange Cup.

Glossary

  • Player
    Any participant of a badminton game
    Pair of players
    Two players
    Team
    One pair of players
    Game
    Competition between two opposing sides with one or two players each
    Single
    A game with one player per team
    Double
    A game with two players per team
    Serving side
    That side that has the right to serve
    Receiving side
    The side opposing the serving side

Disclaimer

B&R Industrie-Automation AG accepts no liability for accidents. Participants are responsible for their own insurance coverage.

Playing court and equipment

Badminton court

For the duration of the tournament only doubles will be played – no single games. That being the case, only the doubles boundary lines are relevant for the playing field.

Badminton Spielfeld

Table tennis table

For the duration of the tournament only doubles will be played – no single games.

Tischtennis Spielfeld

Paddles/Rackets

Please bring table tennis paddles and/or badminton rackets if you have your own. A few paddles and rackets will be available however.

Game play

Badminton game play

Serve

The server must hit the shuttle diagonally so that it lands in the receiver's service box. If the shuttle lands outside of the gray service box, it counts as a fault. The gray area does not stretch all the way to the baseline.

Badminton Aufschlag

Return serve, points and change of serve

Once the shuttle is in play, it must remain within bounds. In doubles, the outer lines are the boundary lines of the court.

If the serving side scores a point, the same person serves again. This time, the player will serve from the left service box. Generally, the serve is made from the right service box when the score (of the serving side) is an even number and from the left service box when the score is an odd number. This way, the service box changes each time a point is scored.

If the serving side commits a fault, the opposing team receives one point and wins the serve.

Faults

The following instances count as faults:

  • If the serve does not land in the correct serving box.
  • If the shuttle does one of the following during play:
    • Lands outside of the boundary lines (i.e. not on or within the boundary lines)
    • Goes through the net or underneath it
    • Does not make it over the net
    • Hits the ceiling or walls
    • Touches a player or their clothing
    • Touches an object or a person who is not on the court
  • When a player does one of the following while the shuttle is in play:
    • Touches any part of the net with their racket, body or clothing
    • Obstructs or distracts opponents by invading their court with a racket or physical presence
  • Deliberately distracts an opponent by shouting or making gestures
  • If the shuttle hits a player's racket but does not travel towards the opponent's court

Table tennis game play

Serve

The ball must be served from the right side at the beginning of a rally and each time a player/team obtains the right to serve.

Each rally starts with a serve. The ball must bounce once on the server's side of the table and then again on the opponent's side. Re-serve the ball if it hits the net and goes over (net serve). The server and receiver alternate every two points. An illegal serve results in one point for the opposing player/team.

Tischtenis Aufschlag

Return serve, points and change of serve

In a doubles game, the server begins with a serve that must be returned by the receiver. The server's partner must return the ball to the receiver's partner on the opposite end. Unlike in badminton, the serve alternates between each player.

Example:

If A and B play against X and Y, the correct serving order would be A, X, B, Y, A, X, B, Y.

When serving, the ball must be hit directly over the net or around the net assembly so that it lands in the opponent's court. The opponent lets the ball bounce one time before returning it over the net to the opposite side.

If a player faults, the point goes to the opponent. It also counts as a fault if the player serves the ball two times in a row.

The serve alternates every two points. Generally, the serve is made from the right service box when the score (of the serving side) is an even number and from the left service box when the score is an odd number. This way, the service box changes each time a point is scored.

Faults

The following instances count as faults:

  • If the serve does not land in the correct serving box.
  • If, after being served or returned, the ball touches the paddle, the player or their clothing before hitting the table (if the ball hits the net however, it must be re-served).
  • If, when served, the ball bounces on one half of the court more than one time.
  • If the ball is partially or completely covered by any part of the server's body (i.e. is hidden from the view of the opponent or judge).
  • If the ball is purposely hit (not as a serve/return) with the paddle more than one time.
  • If the server touches the table with their free hand (the hand that is not holding the paddle).
  • Touching the net or net assembly.
  • Moving the table
  • If the ball is not returned to the opponent's court.
    • If the ball hits the player's own court more than once before being returned.
    • If the ball hits the net without going over or goes out of bounds.
    • If the ball does not land on the table or is hit in the opposite direction.
    • If the ball is not hit once before being played.
  • If the player serves the ball two times in a row.

How to play the dice game

Rules and scoring points

The game "Böse Eins" (wicked number one) is played with two dice. Each team can roll a maximum of three times per turn. The teams can choose to roll one, two or three times. If a one is rolled however, all the points acquired in that round are lost.

Dice are rolled alternately between the two teams.

The points are calculated by adding the sum of the numbers rolled each round.

General rules of the game

Assigning teams

Each team receives a set number of games before the start of the tournament (see our website: www.br-swissorangecup.ch) Two rounds of the dice game can be played along with two games each of badminton and table tennis.

Game duration

The games are played until 21 points are reached or until the time limit is exceeded. If the game does not reach 21 points before the time limit is up, the rally is played out, then the winner is determined based on which team has more points. A horn is blown to signify the start and end of each game.

Submitting the results

The result of the game must be submitted as soon as the game is over.

Ranking list: Teams

The ranking list is formed according to the number of victory points.

  • Three points are awarded for each victory
  • One point is awarded for a draw
  • No points are awarded for a loss
  • This could also happen because of the game points (ratio of points earned to points received).

The ranking list is shown after dinner.

Ejemplo
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